#include <AIMLEngineThread.h>
Signals | |
void | addBotName (const QString &text) |
Emit the name of the bot for anyone who is listening and interested. | |
void | addBotText (const QString &text) |
Emit to anyone listening that we have text from the bot for them to add. | |
void | addDirectory (const QString &directoryName) |
Emit that there's a AIML directory filled with AIML files all ending in the extension ".AIML" to be added to the AIML engine to anyone who is listening and interested. | |
void | addFile (const QString &fileName) |
Emit that there's a AIML file to be added to the AIML engine to anyone who is listening and interested. | |
void | addText (const QString &text) |
Emit to anyone listening that we have text for them to add. | |
void | clearAIML () |
Emit that the AIML engine should be destroyed. | |
void | doneLoading () |
Emit that a AIML set of files is done loading. | |
void | loading () |
Emit that a AIML set of files is loading. | |
void | userInput (const QString &text) |
Emit that we have user input for anyone who is listening and interested. | |
Public Member Functions | |
void | run () |
This is called from the spun thread and represents the thread. |
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Emit the name of the bot for anyone who is listening and interested.
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Emit to anyone listening that we have text from the bot for them to add.
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Emit that there's a AIML directory filled with AIML files all ending in the extension ".AIML" to be added to the AIML engine to anyone who is listening and interested.
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Emit that there's a AIML file to be added to the AIML engine to anyone who is listening and interested.
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Emit to anyone listening that we have text for them to add.
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Emit that the AIML engine should be destroyed.
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Emit that a AIML set of files is done loading.
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Emit that a AIML set of files is loading.
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This is called from the spun thread and represents the thread.
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Emit that we have user input for anyone who is listening and interested.
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