#include <AIMLEngine.h>
Public Slots | |
| void | addDirectory (const QString &directoryName) |
| Add a AIML directory filled with AIML files all ending in the extension ".AIML" to the AIML engine. | |
| void | addFile (const QString &fileName) |
| Add a AIML file to the AIML engine. | |
| void | clearAIML () |
| Deletes the AIML engine. | |
| void | userInput (const QString &text) |
| This accepts all user input to the AIML engine. | |
Signals | |
| void | addBotName (const QString &text) |
| Emit the name of the bot for anyone who is listening and interested. | |
| void | addBotText (const QString &text) |
| Emit to anyone listening that we have text from the bot for them to add. | |
| void | addText (const QString &text) |
| Emit to anyone listening that we have text for them to add. | |
| void | doneLoading () |
| Emit that a AIML set of files is done loading. | |
| void | loading () |
| Emit that a AIML set of files is loading. | |
Public Member Functions | |
| AIMLEngine () | |
| Default constructor. | |
| void | initAIML () |
| Initalize the AIML engine. | |
Private Attributes | |
| AimlFacade * | m_aiml |
| This is responsible for memory management of the AIMLEngine GraphBuilder. | |
| QtGuiCallBacks | m_callback |
| This is for the call backs on the AIML engine. | |
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Default constructor. Initalizes the AIML engine pointer to zero and hooks up the QtGuiCallBacks::addText() signal to this classes signal, AIMLEngine::addText(). Now when the QtGuiCallBacks emits a QtGuiCallBacks::addText(), this class will also. |
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Emit the name of the bot for anyone who is listening and interested.
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Emit to anyone listening that we have text from the bot for them to add.
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Add a AIML directory filled with AIML files all ending in the extension ".AIML" to the AIML engine.
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Add a AIML file to the AIML engine.
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Emit to anyone listening that we have text for them to add.
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Deletes the AIML engine.
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Emit that a AIML set of files is done loading.
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Initalize the AIML engine.
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Emit that a AIML set of files is loading.
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This accepts all user input to the AIML engine.
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This is responsible for memory management of the AIMLEngine GraphBuilder.
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This is for the call backs on the AIML engine. It is used to ultimately update the gui. |
1.4.5